You are Frankie, an usher at the Orpheum cinema in Mayhem, a country town in 1950s Australia. Today starts like any other day at work, but soon you'll find it is a day you will never forget

This game has been created as part of a research project on Designing for Moral Engagement in Videogames undertaken by Malcolm Ryan, Paul Formosa, Jane Messer and Stephanie Howarth at Macquarie University.

Lead Game Design: Dr Malcolm Ryan
Narrative Design: Associate Professor Jane Messer
Ethics Design: Associate Professor Paul Formosa
Ethics, Data and Analysis: Dr Stephanie Howarth
Art, Sound and Development: Chaos Theory Games

For more details about this research visit MoralityPlay.org.

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The Great Fire - OSX - v0.2.5.zip 38 MB
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The Great Fire - Windows (x64) - v0.2.5.zip 34 MB

Comments

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Hey guys, really enjoyed the game more than I expected too. Thanks for putting the time and effort into creating it. At first I found the morality meter and the way that you had labeled the left or right choice quite confounding, as my style was often to reason through the choice in question whilst trying to take the fact that it was a game into account. For example, when I mentioned to the kids that I was looking for an axe, I was anticipating that I needed that item and that I would find it faster if the kids found it. If there is one change I would recommend, it would be the ability to skip through the dialogue text, so that I could replay the game and see what changed much faster.